Lurian trailing cluster book 3 pdf download
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And if your imagination is still intact, Crypid is just the game for you! Once edible fruits and plants had become poisonous and game that was docile turn into viciously aggressive malformed monstrosities.
The source is an abbey used as a vault for dark knowledge way too harmful to be left loose on the world. Something horrible has happened to the kind yet weird monks living in the abbey and it seems to be ancient and beyond We have survived. Now, we must reclaim our birthright: the stars. The Lurian Trailing Cluster was once a remote frontier, settled by misfits, renegades, and anyone desperate enough for a second chance on a distant world.
Now, six centuries after the cataclysmic Deluge wrought untold destruction on civilization, the worlds of the Cluster are During the Terran colonization era, misfits, rebels, exiles, and immigrants settled these worlds looking for a fresh start. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Stellagama Publishing. Pay What You Want.
See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Josh Peters. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. From the Port Hardy tower, there are multiple exits into the Northern Ocean itself.
These are used for shipping submersibles and some research vessels that occasionally end up stopping in the town. Mosul is a thriving domed port city of people. Its residents are hardworking sailors, fishermen and longshoremen.
There is also a thriving salvage industry in Mosul, which takes advantage of the fact that much of the continent to the east of the city is littered with the ruins of a half dozen habitat towers that did not survive the Deluge. Mosulers opened their gates to those who managed to make it to their city, and have benefited from the increase in expertise and manpower.
However, it has put more strain on the life support systems and food reserves within the dome. This has forced Mosul to become more proactive in forging trade links with other cities. The trade relationship with Port Hardy has flourished, though Mosul had to salvage a number of ice-breaker vessels in order to maintain a clear path for shipping year round.
While the city itself is in the twilight band, the tract of the Northern Ocean that leads to Port Hardy is often clogged with ice for much of the year. The city itself is a crowded, busy. Overall, Mosul is possibly the most vibrant settlement on the planet. The Wastes: The Day side of Basajaun is an unforgiving, blasted desert.
The sky here is a yellow-orange all the time, and the sun, Horiago, blazes away unforgivingly. There are some mining operations underway, sponsored by the KTL, but little else. The Wastes have never been fully explored, nor have any native life forms been discovered here.
A few blasted, ruined outposts exist here, untouched over the centuries. It is lost: something destabilized its orbit, and it has drifted from the Lagrange point where it once was located.
The gate is a pretech relic of immense value, even if the psychics needed to open a portal are no longer available. The Lost Gate was an immense structure three kilometers in diameter, and on its outer rim was a massive, well- developed shipyard. Untold technological treasures are still waiting to be discovered in its long-abandoned halls. He is one of the bigger power- players on Meza Virs, and a cunning adversary.
Ulrich Omar, a terrifying and barbaric cannibal tribe chief. A band of mutated human scavengers in the Ordis ruins, looking for useful technology and fresh meat. Councilwoman Helen Chinedu, a corrupt Yukatan councilwoman. Pablo Mogan, a young starport bartender who dreams of seeing space one day. Gill Oppenheim, a local Yukatan Christian priest whose mission is being attacked by raiders. Complications: A radiation storm forces the PCs to hide in a cave.
It is already occupied. Rough terrain on the planet is slowing down the travel times. The warlords are willing to cooperate to fight a common threat: the PCs and their ship. Things: A chemical weapon stockpile hidden in a ruined city.
Contraband that the PCs are to smuggle out: freed slaves! A maltech research core hidden in the Ordis ruins. Places: Fort Johar, a ruined city on the sea shore, filled with all sorts of things. A scorching hot radioactive salt flat. Ber Nalychevo, a town on the far side of the planet, quiet, safe, ruined city with a population of squatters. SuTan, the starport district of Yukatan, which is also the roughest, low-income area of the city. The Azoka Sklabo, the massive slave market in Yukatan, and the center of the entire slave trade in the Lurian Trailing Cluster.
As Savage World. Notes: Meza Virs is a rough place, but a trader with nerves and wits can make a good living. Despite the threat of being robbed, Yukatan is the best place for a trade. The slave market is always a solid bet should any unscrupulous traders wish to trade in human chattel. Meza Virs Fleet: The warlords of Meza Virs would do anything to have even the most rudimentary spacecraft at their command; the only city state with a star port on Meza Virs is Yukatan, but even there the facility is decrepit and in dire need of restoration.
The Three Families who rule Yukatan may have access to the occasional Gure Gauza-affiliated ship that passes through, but are otherwise without a fleet. System Overview Meza Virs system is unique in that both its stars have viable planets in their habitable zones.
Regardless, there is much here for explorers. The two gas giants both orbit Vezda, the yellow G-class star, as does the mainworld. However, another terrestrial garden planet exists, tidally locked to Daw, the orange K-class star.
In total, eight planets inhabit this system. Meza Virs has been colonized for a very long time. Lo Yasax was never seen as an ideal place due to its climate. However, a few hardy souls have broken ground on a new settlement there with the help of independent traders and entrepreneurs. The cities were well-laid out, the citizens compliant, and the politics stable.
The Deluge changed all that. High- tech warfare tore society apart: maltech weaponry was recklessly unleashed on the planet, leaving many cities little more than radioactive craters or contaminated junkyards.
The imported and native species have attained a curious balance that has led to good harvests and prosperity in certain regions. Other regions remain blasted wastelands, or dangerous breeding grounds for hostile life forms. On Meza Virs, the weather is generally insufferably hot, humid, notoriously violent, and always unpredictable. Currently, the situation is exacerbated because of the overall average proximity of the nearby K-star, Daw. The ecosystem can be divided into a few broad categories: badlands, mountains, jungles and flatlands.
The flatlands are the most amenable to human habitation, and it was there that humanity clung to life during the Deluge. Much of the flatlands has water and arable land, which makes it especially valuable.
The mountains are largely older chains, worn and rounded. The open ocean is wracked by typhoons and other violent storms. Many air and ocean vessels have been lost to the Great Virs Sea, though trade and travel along the coasts is much safer—usually.
Ruins dot the planetary surface, the last testament to a once-advanced, stable society. Since the Deluge, the majority of Mezans live in the cities and towns of the Banda Basin, and the surrounding plains and foothills. All told, roughly 35 million people live in this region. They engage in agriculture and some industry in the cities themselves.
Technology is rugged, simple, and difficult to manufacture reliably, so society as stabilized at TL2, with some TL3 advances here and there, like tractor trailers and industrial fertilizers, where available. The cities are far more advanced, and have plumbing, electricity and some TL4 power generation. Some even have small manufactories where a variety of commercial goods, agricultural implements, and industrial parts are manufactured.
The only starport is Yukatan, a large technologically advanced settlement on the coast. Yukatan has no shipbuilding capabilities, but offers spare parts and other spacefaring goods to the occasional visiting trader. Regrettably, the social order on Meza Virs has embraced chattel slavery, bonded servitude and indentured servitude, with the majority of the trade taking place in Yukatan.
The Gure Gauza runs the slave trade through the Three Families, the ruling crime oligarchy of Yukatan. Many vessels that visit Yukatan are there to buy and sell slaves for transit off-world, or for new buyers on Meza Virs. Humanity on Meza Virs is split between multiple warring factions. Most are military juntas led by a warlord who has amassed a power base of advanced weaponry and used it to enslave some serfs.
The Warlords rule the city states, and many prey on the surrounding countryside while they maneuver against one another. Many are technologically backwards, and survive in remote territory. These backwater warlord duchies are a mix of TL2 housing and farming techniques with TL weaponry in the hands of the rulers.
Language, Culture and Religion: The more civilized areas of this planet practice ancestor worship or an evolved Confucianism, reflecting ancient cultural roots and a strong desire to maintain some semblance of order and continuity. Most of the city-states use Sianese and Mandalay as their main languages, though English is considered a sign of technical education. The Warlords, such as Khaleer, practice a depraved ritualized blood-sacrifice cult, often using children as sacrifices.
The horrible secret of Yukatan is that its leaders pay off Khaleer and other warlords by offering street urchins and slaves as tribute. Notable Locations: Yukatan: The only functioning starport there are ruins of others on Meza Virs is Yukatan, a massive city of 5 million people who share the overcrowded sweatbox with visiting traders.
Yukatan was once an industrial port city, but the Deluge brought refugees who began settling in the manufactories and the warehouses. After generations of violence and turmoil, a modus vivendi was reached, and the locals are surviving.
Their city is the most secure on the planet; its walls have not been successfully breached in over a century. The Karta Trading League has been helpful in providing some technical expertise and funding, though they struggle to compete against local merchants who are all beholden to the Three Families. Yukatan has a growing problem.
It is close enough to Talinn that raiders are common in the hinterland surrounding the city. The residents have been living in relative security, but the raiders have been bolder and bolder.
Yukatan regularly contributes to the ransoms and bribes Talinn raiders demand in return for their non- aggression. Slaves are brought in from all across the LTC to be bought and sold here to customers from across Karta Sector. The Karta Trading League has banned chattel slavery, but understands that some temporary accomodation must be made with local customs in order to gain a foothold in this region. Meanwhile, the Gure Gauza is doing its best to corrupt enough KTL officials usually through gifts of indentured servants!
The main sources of slaves in the Lurian Trailing Cluster are from low-tech worlds or worlds with little means of deterring slaver raids: Vanth, Abreia and Enke have suffered the most at the hands of slavers, with slave barges making trips to these worlds for more stock on a regular basis.
On Meza Virs, slaves are usually prisoners of war or bonded servants who sell their freedoms in order to pay their debts. Kidnapping does occur on Meza Virs, but citizens of the larger cities usually are protected by agreements, at least while they reside in their cities. Talinn: Yosef Khaleer is a powerful, ambitious and ruthless warlord that sits on the throne of the City of Talinn. He has decided that he wants to see the stars, and will rule whatever is left of Meza Virs in the process of getting there.
He commands the loyalty of nearly ten thousand men, and has a small, high mobility army comprised of hardened killers, armoured vehicles, and even some light aircraft. Some of these are postech, some of these are primitive, but they are terrifyingly effective. Khaleer detests the Three Families of Yukatan, and has been slowly building up an army with the means to invade the city. He means to destroy the Three Families and the slave trade. He has established himself as a ruthless leader true who will kill anyone who stands in his way also true.
However, Khaleer is no fool, and he knows that in order to achieve his goals, he will need loyal followers who share in his vision. What better way to inspire loyalty than to free slaves? Especially child-slaves who are delivered to him for free by the fools in Yukatan, in the hopes of appeasing a bloodthirsty tyrant.
The blood cult of child sacrifice that Khaleer has established in his city is a ruse; this is a well- guarded secret in the Talinn royal palace. Ber Nalychevo: This small city of roughly is notable for being one of the only major human settlements with any technological capacity on the western coast of the Great Sea, on the north-eastern coast of the continent of Tamal.
The town is built on the ruins of Fort West, an industrial city which had some high tech manufacturing capabilities. The citizens of Ber Nalychevo have taken up residence in the ruins. This town is important because hidden away in a nearby underwater cave vault is a small trove of pretech artifacts, and a salvageable TL4 frigate-sized vessel. This priceless find will make men rich, or powerful, or both. Eastern Ruins: These ruins are what remain of a megacity that wound up the Ordis River from the sea to the highlands.
The destruction wrought by the Deluge took its toll, and the Ordis Ruins is now little more than the charred, splintered remains of a densely populated urban center. Nature has reclaimed much of the land, though it does not take much effort to uncover the technology that made this place possible. Scavengers are rare, but a settlement at Ordis, in the highlands where the river emerges from the mountains, often serves as a base for expeditions into the ruins.
Most of the expeditions do not return. The planet is particularly cold, and the tidal locking has produced very violent windstorms that wrack the planetary surface with alarming intensity. This was never seen as a good place to live during the Terran colonization era, and it was only after interstellar trade resumed with the help of the KTL that anyone considered Lo Yasax as a desireable alternative to the strife and hardship of Meza Virs.
The hardy settlers that live on Lo Yasax inhabit an abandoned research facility called Prilaxis, which is entirely submerged and large enough for most of the colonists. Some of the settlers have struck out on their own, surveying, prospecting and claiming land in the twilight band and close to the day side as their property. Hydroponic farming and carniculture are the main industries on Lo Yasax, though a few have begun mining operations to varying success.
Much of the Prilaxis facility is still unexplored, and its original purpose is unknown. Center of trade in the LTC. Planetary population lives in twilight band, in habitat towers. Chattel Virs slavery is common.
Yama This waterworld has a large population divided into multiple nation-states. The various factions are always willing to trade for high-tech equipment at the free port of Plymouth. Abreia Dry, desert world with a thin atmosphere. The habitat tower of Gateway is the most amenable to off-world trade.
Normal vacc suits will not last long. Normal ship rad shielding will last for approximately 24 hours. Sensors and radio communications are severly hampered. Lur has a growing ship-building industry. Two starports: Saleros and Voltaire. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this Licence except as described by the Licence itself.
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